initial commit
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import Quickshell
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import Quickshell.Wayland
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import QtQuick
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import qs.config
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import qs.components
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import qs.services
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// The session menu: the actions from Config.powerActions, one per row. Same
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// full-screen layer surface as the launcher, so click-away and Escape work
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// everywhere.
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//
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// Running them is left to PowerMenu, which owns the confirmation dialog — this
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// surface is unmapped the moment something is picked.
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PanelWindow {
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id: root
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required property var bar
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signal triggered(var action)
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readonly property string screenName: root.bar.screen ? root.bar.screen.name : ""
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visible: Session.isOpen("power", root.screenName)
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screen: root.bar.screen
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WlrLayershell.layer: WlrLayer.Overlay
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WlrLayershell.namespace: Config.namespace + "-power"
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.Exclusive
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anchors {
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left: true
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right: true
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top: true
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bottom: true
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}
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exclusionMode: ExclusionMode.Ignore
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color: "transparent"
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readonly property var actions: Config.powerActions
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property int current: 0
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function activate(index: int): void {
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const action = root.actions[index];
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if (!action)
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return;
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Session.close();
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root.triggered(action);
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}
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onVisibleChanged: {
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if (root.visible) {
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// Never start on a destructive action: Enter on open should not be
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// able to shut the machine down.
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root.current = root.actions.findIndex(a => !a.dangerous);
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if (root.current < 0)
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root.current = 0;
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keyHandler.forceActiveFocus();
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}
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}
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// Click-away scrim.
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MouseArea {
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anchors.fill: parent
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onClicked: Session.close()
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}
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Item {
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id: keyHandler
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anchors.fill: parent
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focus: true
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Keys.onEscapePressed: Session.close()
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Keys.onDownPressed: root.current = Math.min(root.current + 1, root.actions.length - 1)
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Keys.onUpPressed: root.current = Math.max(root.current - 1, 0)
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Keys.onReturnPressed: root.activate(root.current)
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Keys.onEnterPressed: root.activate(root.current)
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}
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Rectangle {
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id: menu
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// Anchored to the panel's right edge, under the button that opens it.
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anchors {
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right: parent.right
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bottom: parent.bottom
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rightMargin: Theme.padding
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bottomMargin: Theme.barHeight + Theme.padding
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}
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width: Math.min(Config.powerMenuWidth, root.width - Theme.padding * 2)
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height: column.implicitHeight + Theme.padding * 2
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color: Theme.surface
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radius: Theme.radius * 2
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border.width: Theme.borderWidth
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border.color: Theme.border
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// Swallow clicks so they do not reach the scrim behind.
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MouseArea {
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anchors.fill: parent
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}
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Column {
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id: column
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anchors {
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left: parent.left
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right: parent.right
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verticalCenter: parent.verticalCenter
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margins: Theme.padding
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}
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spacing: 1
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Repeater {
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model: root.actions
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Rectangle {
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id: row
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required property var modelData
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required property int index
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readonly property bool destructive: row.modelData.dangerous
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readonly property bool selected: root.current === row.index
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readonly property color tint: row.destructive && row.selected ? Theme.danger : Theme.text
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width: column.width
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implicitHeight: 34
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radius: Theme.radius
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color: row.selected ? Theme.surfaceActive : "transparent"
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Behavior on color {
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ColorAnimation {
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duration: Theme.animDuration
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easing.type: Theme.animEasing
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}
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}
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AppIcon {
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id: icon
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anchors {
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left: parent.left
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leftMargin: Theme.padding * 2
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verticalCenter: parent.verticalCenter
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}
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icon: row.modelData.icon
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fallbackGlyph: row.modelData.glyph
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glyphColor: row.tint
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size: 18
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}
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Text {
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anchors {
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left: icon.right
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right: parent.right
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leftMargin: Theme.padding * 2
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rightMargin: Theme.padding * 2
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verticalCenter: parent.verticalCenter
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}
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elide: Text.ElideRight
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text: row.modelData.label
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color: row.tint
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSize
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}
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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onEntered: root.current = row.index
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onClicked: root.activate(row.index)
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}
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}
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}
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}
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}
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}
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