add volume and brightness control

This commit is contained in:
2026-08-18 12:36:52 +02:00
parent 1d59b7808b
commit 7ff0f584e0
14 changed files with 984 additions and 2 deletions
+5
View File
@@ -67,6 +67,11 @@ PanelWindow {
Layout.fillHeight: true
}
ControlsMenu {
bar: bar
Layout.fillHeight: true
}
WifiMenu {
bar: bar
Layout.fillHeight: true
+80
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@@ -0,0 +1,80 @@
import QtQuick
import qs.config
import qs.components
import qs.services
// Right section: the volume button, which also opens the brightness slider.
// The sliders live in ControlsPanel.qml as a separate layer surface.
Item {
id: root
required property var bar
readonly property int percent: Math.round(Audio.volume * 100)
// Nothing to control — no pipewire sink and no backlight — means no button.
visible: Audio.available || Brightness.available
implicitWidth: button.implicitWidth
PanelButton {
id: button
anchors.verticalCenter: parent.verticalCenter
height: root.height - Theme.spacing
minContentWidth: Theme.iconSize
active: panel.visible
activeColor: Theme.accent
acceptedButtons: Qt.LeftButton | Qt.MiddleButton
onClicked: event => {
// Middle click mutes, the way it does on most panels.
if (event.button === Qt.MiddleButton)
Audio.toggleMute();
else
Session.toggle("controls", panel.screenName);
}
Row {
spacing: Theme.spacing
VolumeGlyph {
size: Theme.iconSize
struck: Audio.muted || !Audio.available
level: !Audio.available || Audio.muted ? 0 : Audio.volume > 0.5 ? 2 : Audio.volume > 0 ? 1 : 0
color: button.active ? Theme.background : Audio.muted || !Audio.available ? Theme.textDim : Theme.text
dimColor: button.active ? Qt.rgba(Theme.background.r, Theme.background.g, Theme.background.b, 0.4) : Theme.border
}
Text {
height: Theme.iconSize
verticalAlignment: Text.AlignVCenter
visible: Audio.available
text: root.percent + "%"
color: button.active ? Theme.background : Audio.muted ? Theme.textDim : Theme.text
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
font.bold: true
}
}
}
// Scrolling the button changes the volume without opening anything, which
// is the fastest way to nudge it with a pointer.
WheelHandler {
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
enabled: Audio.available
onWheel: event => {
const notches = event.angleDelta.y / 120;
if (notches !== 0)
Audio.step(notches * Config.volumeStep);
}
}
ControlsPanel {
id: panel
bar: root.bar
}
}
+181
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@@ -0,0 +1,181 @@
import Quickshell
import Quickshell.Wayland
import QtQuick
import qs.config
import qs.components
import qs.services
// The volume and brightness sliders. Same full-screen layer surface as the
// other menus, so click-away and Escape work on any wlroots compositor.
//
// A row is only here when there is something behind it: a machine with no
// backlight gets the volume slider alone, and the panel shrinks to fit.
PanelWindow {
id: root
required property var bar
readonly property string screenName: root.bar.screen ? root.bar.screen.name : ""
visible: Session.isOpen("controls", root.screenName)
screen: root.bar.screen
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: Config.namespace + "-controls"
WlrLayershell.keyboardFocus: WlrKeyboardFocus.Exclusive
anchors {
left: true
right: true
top: true
bottom: true
}
// Reserve nothing, respect what others reserved — see Launcher.qml. Keeps
// the menu clear of the bar and of an on-screen keyboard.
exclusionMode: ExclusionMode.Normal
exclusiveZone: 0
color: "transparent"
readonly property int barInset: Config.reserveSpace ? 0 : Theme.barHeight
// ---- Data ------------------------------------------------------------
// The rows on screen, in order, as ids the key handler can act on.
readonly property var rows: [Audio.available ? "volume" : "", Brightness.available ? "brightness" : ""].filter(row => row !== "")
property int currentIndex: 0
readonly property string currentRow: root.rows[root.currentIndex] ?? ""
// One arrow key, in the step size the row it lands on uses.
function adjust(direction: int): void {
if (root.currentRow === "volume")
Audio.step(direction * Config.volumeStep);
else if (root.currentRow === "brightness")
Brightness.step(direction * Config.brightnessStep);
}
onVisibleChanged: {
if (root.visible) {
root.currentIndex = 0;
Brightness.refresh();
keyHandler.forceActiveFocus();
}
}
// sysfs raises no change events, so the backlight is polled — but only
// while it is being looked at. The hardware keys move it behind our back;
// nothing else does.
Timer {
interval: 1000
repeat: true
running: root.visible && Brightness.available
onTriggered: Brightness.refresh()
}
// ---- Chrome ----------------------------------------------------------
// Click-away scrim.
MouseArea {
anchors.fill: parent
onClicked: Session.close()
}
Item {
id: keyHandler
anchors.fill: parent
focus: true
Keys.onEscapePressed: Session.close()
Keys.onDownPressed: root.currentIndex = Math.min(root.currentIndex + 1, root.rows.length - 1)
Keys.onUpPressed: root.currentIndex = Math.max(root.currentIndex - 1, 0)
Keys.onLeftPressed: root.adjust(-1)
Keys.onRightPressed: root.adjust(1)
Keys.onReturnPressed: if (root.currentRow === "volume")
Audio.toggleMute()
Keys.onEnterPressed: if (root.currentRow === "volume")
Audio.toggleMute()
}
Rectangle {
id: menu
// Anchored to the panel's right edge, above the button that opens it.
anchors {
right: parent.right
bottom: parent.bottom
rightMargin: Theme.padding
bottomMargin: root.barInset + Theme.padding
}
width: Math.min(Config.controlsMenuWidth, root.width - Theme.padding * 2)
height: Theme.padding * 4 + column.height
color: Theme.surface
radius: Theme.radius * 2
border.width: Theme.borderWidth
border.color: Theme.border
// Swallow clicks so they do not reach the scrim behind.
MouseArea {
anchors.fill: parent
}
Column {
id: column
anchors {
left: parent.left
right: parent.right
verticalCenter: parent.verticalCenter
margins: Theme.padding * 2
}
spacing: Theme.padding
SliderRow {
width: column.width
visible: Audio.available
label: "Volume"
valueText: Audio.muted ? "Muted" : Math.round(Audio.volume * 100) + "%"
value: Audio.volume
stepSize: Config.volumeStep
selected: root.currentRow === "volume"
iconClickable: true
onMoved: value => {
// Moving the slider is a request for that much sound, so a
// muted sink comes back rather than moving silently.
Audio.setMuted(false);
Audio.setVolume(value);
}
onIconClicked: Audio.toggleMute()
VolumeGlyph {
size: 18
struck: Audio.muted
level: Audio.muted ? 0 : Audio.volume > 0.5 ? 2 : Audio.volume > 0 ? 1 : 0
color: Audio.muted ? Theme.textDim : Theme.text
}
}
SliderRow {
width: column.width
visible: Brightness.available
label: "Brightness"
valueText: Math.round(Brightness.value * 100) + "%"
value: Brightness.value
stepSize: Config.brightnessStep
selected: root.currentRow === "brightness"
onMoved: value => Brightness.set(value)
BrightnessGlyph {
size: 18
color: Theme.text
}
}
}
}
}