add volume and brightness control

This commit is contained in:
2026-08-18 12:36:52 +02:00
parent 1d59b7808b
commit 7ff0f584e0
14 changed files with 984 additions and 2 deletions
+80
View File
@@ -0,0 +1,80 @@
import QtQuick
import qs.config
import qs.components
import qs.services
// Right section: the volume button, which also opens the brightness slider.
// The sliders live in ControlsPanel.qml as a separate layer surface.
Item {
id: root
required property var bar
readonly property int percent: Math.round(Audio.volume * 100)
// Nothing to control — no pipewire sink and no backlight — means no button.
visible: Audio.available || Brightness.available
implicitWidth: button.implicitWidth
PanelButton {
id: button
anchors.verticalCenter: parent.verticalCenter
height: root.height - Theme.spacing
minContentWidth: Theme.iconSize
active: panel.visible
activeColor: Theme.accent
acceptedButtons: Qt.LeftButton | Qt.MiddleButton
onClicked: event => {
// Middle click mutes, the way it does on most panels.
if (event.button === Qt.MiddleButton)
Audio.toggleMute();
else
Session.toggle("controls", panel.screenName);
}
Row {
spacing: Theme.spacing
VolumeGlyph {
size: Theme.iconSize
struck: Audio.muted || !Audio.available
level: !Audio.available || Audio.muted ? 0 : Audio.volume > 0.5 ? 2 : Audio.volume > 0 ? 1 : 0
color: button.active ? Theme.background : Audio.muted || !Audio.available ? Theme.textDim : Theme.text
dimColor: button.active ? Qt.rgba(Theme.background.r, Theme.background.g, Theme.background.b, 0.4) : Theme.border
}
Text {
height: Theme.iconSize
verticalAlignment: Text.AlignVCenter
visible: Audio.available
text: root.percent + "%"
color: button.active ? Theme.background : Audio.muted ? Theme.textDim : Theme.text
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
font.bold: true
}
}
}
// Scrolling the button changes the volume without opening anything, which
// is the fastest way to nudge it with a pointer.
WheelHandler {
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
enabled: Audio.available
onWheel: event => {
const notches = event.angleDelta.y / 120;
if (notches !== 0)
Audio.step(notches * Config.volumeStep);
}
}
ControlsPanel {
id: panel
bar: root.bar
}
}