initial commit
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// Singleton service wrapping att_wm's IPC socket.
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//
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// One connection does both jobs: it subscribes to state, and commands are
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// written back down the same socket. att_wm keeps subscribers connected after a
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// command precisely so a bar does not need a second connection or a process
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// spawn per click.
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pragma Singleton
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import QtQuick
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import Quickshell
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import Quickshell.Io
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Singleton {
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id: root
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// Latest state from att_wm, parsed.
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readonly property var outputs: state.outputs ?? []
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readonly property int tagCount: state.tag_count ?? 9
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readonly property var tagNames: state.tag_names ?? []
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readonly property bool locked: state.locked ?? false
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readonly property bool connected: link.item ? link.item.connected : false
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// The output the user is currently working on.
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readonly property var focusedOutput: {
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for (const o of outputs)
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if (o.focused) return o;
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return outputs.length > 0 ? outputs[0] : null;
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}
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readonly property string focusedTitle: {
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if (!focusedOutput) return "";
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for (const w of focusedOutput.windows)
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if (w.focused) return w.title;
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return "";
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}
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property var state: ({})
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/// Look up an output by name, so a multi-monitor bar can show per-screen
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/// state rather than the focused output's.
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function outputFor(name) {
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for (const o of outputs)
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if (o.name === name) return o;
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return null;
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}
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/// Send a command. Same grammar as att_wmctl, e.g. send("view 3").
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function send(command) {
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if (root.connected) link.item.write(command + "\n");
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}
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// A tag is "occupied" if some window carries it, mirroring dwm's bar.
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function tagOccupied(output, index) {
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return output ? (output.occupied & (1 << index)) !== 0 : false;
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}
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function tagActive(output, index) {
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return output ? (output.tags & (1 << index)) !== 0 : false;
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}
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// A Socket that fails to connect cannot be revived: no state change is
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// reported and re-asserting `connected` does not make it try again. So the
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// socket lives in a Loader and a retry means building a new one. This is
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// what lets the bar be started before att_wm, as `river/init` does.
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Loader {
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id: link
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active: true
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sourceComponent: Socket {
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// att_wm names its socket after the Wayland display, so several
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// river sessions can run side by side without colliding.
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path: {
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const explicit = Quickshell.env("ATT_WM_SOCKET");
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if (explicit) return explicit;
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const dir = Quickshell.env("XDG_RUNTIME_DIR");
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const display = Quickshell.env("WAYLAND_DISPLAY") || "wayland-0";
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return `${dir}/att_wm-${display}.sock`;
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}
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connected: true
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// att_wm replies with a full state object immediately, so there is
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// no empty-bar flash on connect.
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onConnectionStateChanged: if (connected) write("subscribe\n")
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parser: SplitParser {
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onRead: line => {
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// Command acknowledgements ("ok" / "err ...") share the
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// stream with state objects; only the latter are JSON.
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if (!line.startsWith("{")) return;
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try {
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root.state = JSON.parse(line);
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} catch (e) {
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console.warn("att_wm: bad state line:", e);
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}
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}
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}
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}
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}
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// att_wm may be restarted independently of the bar; keep trying.
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Timer {
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interval: 1000
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repeat: true
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running: !root.connected
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onTriggered: {
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// Drop what the dead connection last said, so a reconnect cannot
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// briefly show state from before the restart.
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root.state = ({});
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link.active = false;
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link.active = true;
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}
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}
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}
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