// Singleton service wrapping att_wm's IPC socket. // // One connection does both jobs: it subscribes to state, and commands are // written back down the same socket. att_wm keeps subscribers connected after a // command precisely so a bar does not need a second connection or a process // spawn per click. pragma Singleton import QtQuick import Quickshell import Quickshell.Io Singleton { id: root // Latest state from att_wm, parsed. readonly property var outputs: state.outputs ?? [] readonly property int tagCount: state.tag_count ?? 9 readonly property var tagNames: state.tag_names ?? [] readonly property bool locked: state.locked ?? false readonly property bool connected: link.item ? link.item.connected : false // The output the user is currently working on. readonly property var focusedOutput: { for (const o of outputs) if (o.focused) return o; return outputs.length > 0 ? outputs[0] : null; } readonly property string focusedTitle: { if (!focusedOutput) return ""; for (const w of focusedOutput.windows) if (w.focused) return w.title; return ""; } property var state: ({}) /// Look up an output by name, so a multi-monitor bar can show per-screen /// state rather than the focused output's. function outputFor(name) { for (const o of outputs) if (o.name === name) return o; return null; } /// Send a command. Same grammar as att_wmctl, e.g. send("view 3"). function send(command) { if (root.connected) link.item.write(command + "\n"); } // A tag is "occupied" if some window carries it, mirroring dwm's bar. function tagOccupied(output, index) { return output ? (output.occupied & (1 << index)) !== 0 : false; } function tagActive(output, index) { return output ? (output.tags & (1 << index)) !== 0 : false; } // A Socket that fails to connect cannot be revived: no state change is // reported and re-asserting `connected` does not make it try again. So the // socket lives in a Loader and a retry means building a new one. This is // what lets the bar be started before att_wm, as `river/init` does. Loader { id: link active: true sourceComponent: Socket { // att_wm names its socket after the Wayland display, so several // river sessions can run side by side without colliding. path: { const explicit = Quickshell.env("ATT_WM_SOCKET"); if (explicit) return explicit; const dir = Quickshell.env("XDG_RUNTIME_DIR"); const display = Quickshell.env("WAYLAND_DISPLAY") || "wayland-0"; return `${dir}/att_wm-${display}.sock`; } connected: true // att_wm replies with a full state object immediately, so there is // no empty-bar flash on connect. onConnectionStateChanged: if (connected) write("subscribe\n") parser: SplitParser { onRead: line => { // Command acknowledgements ("ok" / "err ...") share the // stream with state objects; only the latter are JSON. if (!line.startsWith("{")) return; try { root.state = JSON.parse(line); } catch (e) { console.warn("att_wm: bad state line:", e); } } } } } // att_wm may be restarted independently of the bar; keep trying. Timer { interval: 1000 repeat: true running: !root.connected onTriggered: { // Drop what the dead connection last said, so a reconnect cannot // briefly show state from before the restart. root.state = ({}); link.active = false; link.active = true; } } }